"synopsis" may belong to another edition of this title.
The book does feature examples, project files, and some instructions for specific applications, but it is mostly about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing--any experienced artist uses more than one application, and can easily port this information from one app to another.
There are eight chapters in all, starting with "The Nature of Light" (how light works) and "The Physiology of Seeing and Perception" (how we see light), and moving on to "Fundamentals of Photography and Cinematography" and "Colour and Materials". But it isn't until chapter 5, "Computer Graphics", that the book gets into the specifics of how 3-D applications treat light and colour.
The only real drawback of this book is its lack of colour images. While there is an eight-page colour plate section in the middle, it is hardly enough to sustain a book devoted to lighting and colour theory. And although the accompanying CD-ROM includes most, if not all, of the pictures used in the book, it is hardly the same as a colour picture in the text. The liberal use of black and white images throughout the book is almost an insult to a book about colour and light.
While application-specific reference books have their place, there are far too few that focus on specific concepts. Lighting is as important as texturing, animation and rendering, and 3D Lighting: History, Concepts, & Techniques is thoroughly important to the field. --Mike Caputo
"About this title" may belong to another edition of this title.
Book Description Hardcover. Condition: New. Seller Inventory # Abebooks378876
Book Description Condition: New. New. In shrink wrap. Looks like an interesting title! 2.57. Seller Inventory # Q-1584500387