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Fun Inc.: Why games are the 21st Century's most serious business - Softcover

 
9780753519851: Fun Inc.: Why games are the 21st Century's most serious business
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Fun Inc. is a guide book to the gaming industry, written by one of the industry's leading analysts. In the United States in 2007, the gaming industry was worth over $18 billion, while the second-biggest consumer of computer games - Japan - added $7 billion to a global total of almost $50 billion. It's the fastest growing media business in the world, and one of the very few industries that seem destined to resist the credit crunch. It's a powerful and dynamic industry and, in commercial terms, one worth understanding given that the gaming industry's innovations present a great opportunity for businesses to better understand both their workers and their clients. Tom Chatfield's helpful and knowledgeable guide to the games industry can help us decide what is worth preserving, what we may wish to change, what to avoid and what we should really be afraid of.

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Review:
"A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit." (The Irish Times)

"A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced." (Esquire)

"Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom." (The Sunday Times)

"In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike." (Time Out)
Book Description:
Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that's as fascinating as it is controversial.

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  • PublisherVirgin Books
  • Publication date2010
  • ISBN 10 0753519852
  • ISBN 13 9780753519851
  • BindingPaperback
  • Number of pages272
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Fun Inc.: Why Play is the 21st Century's Most Serious Business Chatfield, Tom
Published by Virgin Books (2010)
ISBN 10: 0753519852 ISBN 13: 9780753519851
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