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Book Description hardcover. Condition: New. BRAND NEW Still in original plastic wrap.Over 1,000,000 satisfied customers since 1997! Choose expedited shipping (if available) for much faster delivery. Delivery confirmation on all US orders. Seller Inventory # 10456280
Book Description Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Seller Inventory # ria9780521404471_lsuk
Book Description Hardcover. Condition: new. This item is printed on demand. Seller Inventory # 9780521404471
Book Description Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Seller Inventory # C9780521404471
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Book Description Condition: new. Questo è un articolo print on demand. Seller Inventory # 62f398f47be234f9f737acc2fd8b9d88
Book Description Hardcover. Condition: Brand New. 244 pages. 9.50x6.50x1.00 inches. In Stock. Seller Inventory # x-0521404479
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Book Description Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. After taking a hard look at the computer scene in a three year investigation and drawing the not surprising conclusion that most children use computers to play games, this text, first published in 1994, proposes directions to be taken to facilitate the educ. Seller Inventory # 446934363
Book Description Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book, first published in 1994, examines how children use home computers, and proposes steps to facilitate a better educational use of available technology. Seller Inventory # 9780521404471